Media Language theories:
- Barthes - Semiotics:
- Hermeneutic codes - questions audiences have.
- Proairetic codes - action codes, suggests something is going to happen e.g cracking knuckles.
- Symbolic codes - deeper meaning, symbols have different meanings in different contexts.
- Referential codes - intertextuality.
- Myths - ways we look at the world.
- Todorov - Narratology:
- All narratives moves from one state of equilibrium to another.
- Disequilibrium.
- Neale - Genre:
- Repetition and difference.
- Hybridity.
- Levi-Strauss - Structuralism:
- Binary oppositions.
- Baudrillard - Postmodernism:
- Hyperreality is a representation that is more real than what is being represented, impossible to differentiate between what is real and what isn't.
Representation theories:
- Hall - Representation:
- Re-presentation.
- Reconstruction of reality and inform reality constructed through media language.
- Gauntlet - Identity:
- Audiences can construct their own identities through media products.
- Zoonen - Feminist:
- Media products encode men and women's bodies differently.
- Women's bodies are used as a spectacle to sell media products.
- hooks - Feminist:
- Feminism is for everyone, including men.
- Feminism is a struggle to end patriarchal hegemony.
- Race, class, ethnicity, gender, sexuality all affect how an individual is represented.
- Butler - Gender Performativity:
- Gender is a performance.
- Performance is shaped through hegemonic expectations.
- Sex and gender are different.
- Gender performance influences and shapes the world around us.
- Gilroy - Ethnicity and post-colonialism:
- After colonialism, UK is in a state of anxiety.
- Subtle and not so subtle racial prejudices in our society, deeply rooted in colonial past.
- Media products of white and non-white people are depicted as binary, 'same' and 'other'.
Industry theories:
- Curran and Seaton - Power and media:
- Media is controlled by a small number of companies and primarily driven through profit and power.
- Inferior and repetitive product.
- Livingstone and Lunt - Regulation:
- Due to digitally convergent technologies made possible by the internet, now impossible to regulate any media idustry.
- Audiences, producers and conglomerates break this. Large media conglomerates in particular will actively avoid forms of regulation.
- Hesmondhalgh - Cultural Industries:
- Every media industy is specialised, structured to minimise risk and maximise profit.
- Media conglomerates - vertical, horizontal and multimedia intergration.
- Media producers use well known stars (star appeal), franchising and genre in order to maximise audience reach and appeal - maximise profit.
Audience theories:
- Bandura - Media effects:
- Audiences are directly influenced by what we see in media products, this theory isn't necessarily true but could be used for young children or vulnerable groups.
- Passive.
- Gerbner - Cultivation:
- Through prolonged exposure, media products gradually cultivate and reinforce dominant hegemonic ideologies.
- Passive.
- Hall - Reception:
- Preferred, negotiated, oppositional readings.
- Every media product reflects the dominant ideology of the producer, but the audience are able to negotiate or mediate it according to their own lives and experiences.
- Active.
- Jenkins - Fandom:
- Fans are different from audiences, fans are active consumers whereas audiences are passive consumers.
- Fans are heavily invested in and motivated by media products, they are able to use media products in a variety of ways.
- Active.
- Shirky - 'End of audience':
- Audiences are no longer passive, they interact with media products in a variety of ways.
- Audiences can now use digitally convergent technology to create media, audiences and producers are becomming increasingly irrelevant.
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